Nov 06, 2006, 12:59 PM // 12:59
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#1
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/
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Alliance battle
I know alliance is change back to 4 member party. But if its possible to make it when you entered with 4member ,then the party will change to 12party member. So that skills(heal party,order of vapire...party enchanments etc) that are party affected will work all 12 ally that are near to caster.
And this might bring new tactis play, it not have to be running like headless chicken and go die XD, tough it sounds fun.
What do you think?
Orz
Please please Anet
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Nov 06, 2006, 03:15 PM // 15:15
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#2
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Desert Nomad
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Yes it's a good idea. I wish I could see other party member's health bars in Alliance Battles.
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Nov 06, 2006, 04:12 PM // 16:12
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#3
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
The reason this is done that was was because heal party etc was too overpowered in the Factions PvP Preview event almost a year ago.
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Nov 06, 2006, 04:46 PM // 16:46
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#4
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Banned
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How about you have 4 people in your party like it is now but the rest of the team is listed as allies. That way, you can monitor their health, see how close you are to them, use their targets (pressing T wont work though, T would be reserved for your party's targets), etc. Heal Area and stuff wont be overpowered because it only effects your party, not your allies.
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Nov 07, 2006, 09:45 AM // 09:45
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#5
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/
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o-o overpower ? The Event was fun ^w^. But I guess that will never happen again. *sigh* I give up (_ _ )
How about Dervish that pwnd lot of foes, overpower ?
Anything is fine that can see allies health. XD Its so hard to try to click moving ally with many foes around.
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Nov 07, 2006, 11:21 AM // 11:21
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#6
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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It'd be nice to have them listed under allies so you can at least heal them or see if they're dying, but probably not as team members. Heal party/aegis/extinguish = gg
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Nov 07, 2006, 03:57 PM // 15:57
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#7
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Krytan Explorer
Join Date: Nov 2006
Profession: D/
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I really like the idea, but as holymasamune said, allies would perhaps keep ANet Happy lol. Would probably be better for connections etc.
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Nov 07, 2006, 05:57 PM // 17:57
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#8
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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In war, the largest group lacks mobility,but has gret force of numbers to weigh in with to exert their dominance of the area they wish to occupy.
In war, small groups represent mobility and a solid group of teams can seperate and destroy a larger foe. This being the case, the 4 man setup works best, since the name of the AB game is mobility.
Capture the flag, kill when you must, and avoid mob violence if you can=GG.
This has always proven the better strategy that equals success in AB. Seeing allies may be useful, but to make it like Jade and Aspenwood, possible but not required.
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Nov 23, 2006, 10:10 AM // 10:10
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#9
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/
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well not much of capping if your one of 4 team might get error,due afk,leech. U 'll be all alone T-T
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Nov 23, 2006, 12:34 PM // 12:34
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I think it would actually be a good idea to change this back and get some different strategies going on in there.
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Nov 23, 2006, 04:39 PM // 16:39
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It would be nice having them listed as allies, fater ally targeting and you know hoe they are going.
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Nov 23, 2006, 04:53 PM // 16:53
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Mo
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I agree, would be nice to see my allies' health, and also to see if they are out of range or anything.
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